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Hula Hoop Tag

Focus: Fleeing and Dodging

Objective: Students will be able to flee and dodge peers for at least forty-five seconds, before being tagged.

 

Standards: Oklahoma Physical Education, S2. E5 Strategies and tactics: Applies simple strategies and tactics in both chasing & fleeing activities.

 

Cues: “soft tag”

 

Equipment: four hula hoops, bracelets to signify tagger and freer

 

Protocols: “eyes on me”, “ready, set, go!”

 

Set Induction: Hi class! What kind of sport requires you to run super fast? That’s right, track and field! Today we are going to play a game that requires us to be able to flee and dodge, just like a runner.

            

Content Development: When we flee and dodge, it is very important to be aware of our surroundings. You don’t want to run into another person, or trip! When we play a tagging game, we use soft tags. This means we don’t hit the other person as hard as we can. We want to tap them gently, like this [demonstrate]. Alright, I think you guys are ready for our game!

 

Culminating Activity:

  • Instructor chooses one student to be "IT" and one student to be the "FREER". Everyone else stands inside a hula hoop.

  • When the instructor says "GO", the game begins and students leave the hoop and move around the playing area. They are not allowed to run through any of the hula hoops. If a student is tagged by an "IT" they must stand inside one of the hula hoops. The FREER's job is to move around the play area giving a high-5 to anyone standing inside a hula hoop releasing them to join the game again.

  • If the FREER is tagged the game stops. Select a new IT' and FREER and the game starts over again. Repeat as many times as you want.

        

Closure:

  1. What are the safety procedures when we flee and dodge?

  2. What are the cue words when fleeing and dodging?

  3. What sports require fleeing and dodging?

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